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jailbreakplusplus/entities/weapons/weapon_jb_knife.lua

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Lua
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2026-01-04 18:21:33 -06:00
-- ####################################################################################
-- ## ##
-- ## ##
-- ## CASUAL BANANAS CONFIDENTIAL ##
-- ## ##
-- ## __________________________ ##
-- ## ##
-- ## ##
-- ## Copyright 2014 (c) Casual Bananas ##
-- ## All Rights Reserved. ##
-- ## ##
-- ## NOTICE: All information contained herein is, and remains ##
-- ## the property of Casual Bananas. The intellectual and technical ##
-- ## concepts contained herein are proprietary to Casual Bananas and may be ##
-- ## covered by U.S. and Foreign Patents, patents in process, and are ##
-- ## protected by trade secret or copyright law. ##
-- ## Dissemination of this information or reproduction of this material ##
-- ## is strictly forbidden unless prior written permission is obtained ##
-- ## from Casual Bananas ##
-- ## ##
-- ## _________________________ ##
-- ## ##
-- ## ##
-- ## Casual Bananas is registered with the "Kamer van Koophandel" (Dutch ##
-- ## chamber of commerce) in The Netherlands. ##
-- ## ##
-- ## Company (KVK) number : 59449837 ##
-- ## Email : info@casualbananas.com ##
-- ## ##
-- ## ##
-- ####################################################################################
AddCSLuaFile()
if SERVER then
SWEP.Weight = 5;
SWEP.AutoSwitchTo = false;
SWEP.AutoSwitchFrom = false;
end
if CLIENT then
SWEP.DrawCrosshair = false;
SWEP.ViewModelFlip = false;
SWEP.DrawWeaponInfoBox = false;
SWEP.ViewModelFOV = 54
end
SWEP.Slot = 3
SWEP.SlotPos = 1
;
SWEP.Author = "Excl";
SWEP.Contact = "";
SWEP.Purpose = "";
SWEP.Instructions = "";
SWEP.Spawnable = false
SWEP.AdminSpawnable = false
SWEP.PrintName = "Knife"
SWEP.UseHands = true;
SWEP.ViewModel = "models/weapons/cstrike/c_knife_t.mdl"
SWEP.WorldModel = "models/weapons/w_knife_t.mdl"
SWEP.Weight = 5
SWEP.DrawCrosshair = false
SWEP.ViewModelFlip = false
SWEP.Primary.Damage = 25
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Delay = 0.5
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Delay = 5
SWEP.HoldType = "knife"
SWEP.HitDistance = 50;
local sound_single =Sound("weapons/knife/knife_slash1.wav")
function SWEP:Initialize()
self:SetWeaponHoldType(self.HoldType)
end
function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
if not IsValid(self.Owner) then return end
if self.Owner.LagCompensation and SERVER then
self.Owner:LagCompensation(true);
end
self.Owner:SetAnimation( PLAYER_ATTACK1 )
local spos = self.Owner:GetShootPos()
local sdest = spos + (self.Owner:GetAimVector() * 70)
local tr_main = util.TraceLine( {
start = self.Owner:GetShootPos(),
endpos = self.Owner:GetShootPos() + self.Owner:GetAimVector() * self.HitDistance,
filter = self.Owner
} )
if ( !IsValid( tr_main.Entity ) ) then
tr_main = util.TraceHull( {
start = self.Owner:GetShootPos(),
endpos = self.Owner:GetShootPos() + self.Owner:GetAimVector() * self.HitDistance,
filter = self.Owner,
mins = Vector( -15, -15, -8 ),
maxs = Vector( 15, 15, 8 )
} )
end
local hitEnt = tr_main.Entity
self.Weapon:EmitSound(sound_single)
if IsValid(hitEnt) or tr_main.HitWorld then
self.Weapon:SendWeaponAnim( ACT_VM_HITCENTER )
if SERVER and IsFirstTimePredicted() then
local edata = EffectData()
edata:SetStart(spos)
edata:SetOrigin(tr_main.HitPos)
edata:SetNormal(tr_main.Normal)
edata:SetEntity(hitEnt)
if hitEnt:IsPlayer() or hitEnt:GetClass() == "prop_ragdoll" then
util.Effect("BloodImpact", edata)
self.Owner:FireBullets({Num=1, Src=spos, Dir=self.Owner:GetAimVector(), Spread=Vector(0,0,0), Tracer=0, Force=1, Damage=0});
else
util.Effect("Impact", edata)
end
end
else
self.Weapon:SendWeaponAnim( ACT_VM_MISSCENTER )
end
if CLIENT then
-- used to be some shit here
else
if hitEnt and hitEnt:IsValid() then
local dmg = DamageInfo()
dmg:SetDamage(self.Primary.Damage)
dmg:SetAttacker(self.Owner)
dmg:SetInflictor(self.Weapon)
dmg:SetDamageForce(self.Owner:GetAimVector() * 1500)
dmg:SetDamagePosition(self.Owner:GetPos())
dmg:SetDamageType(DMG_CLUB)
hitEnt:DispatchTraceAttack(dmg, spos + (self.Owner:GetAimVector() * 3), sdest)
end
end
if self.Owner.LagCompensation and SERVER then
self.Owner:LagCompensation(false)
end
end
function SWEP:SecondaryAttack()
end
function SWEP:GetClass()
return "jb_knife"
end
function SWEP:OnDrop()
end
function SWEP:DrawWeaponSelection(x, y, wide, tall, alpha)
draw.SimpleText(self.IconLetter, "CSSelectIcons", x + wide / 2, y + tall * 0.2, Color(255, 210, 0, 255), TEXT_ALIGN_CENTER)
-- Draw a CS:S select icon
self:PrintWeaponInfo(x + wide + 20, y + tall * 0.95, alpha)
-- Print weapon information
end