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71
entities/weapons/weapon_jb_m4a1.lua
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71
entities/weapons/weapon_jb_m4a1.lua
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-- ####################################################################################
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-- ## ##
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-- ## ##
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-- ## CASUAL BANANAS CONFIDENTIAL ##
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-- ## ##
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-- ## __________________________ ##
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-- ## ##
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-- ## ##
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-- ## Copyright 2014 (c) Casual Bananas ##
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-- ## All Rights Reserved. ##
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-- ## ##
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-- ## NOTICE: All information contained herein is, and remains ##
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-- ## the property of Casual Bananas. The intellectual and technical ##
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-- ## concepts contained herein are proprietary to Casual Bananas and may be ##
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-- ## covered by U.S. and Foreign Patents, patents in process, and are ##
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-- ## protected by trade secret or copyright law. ##
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-- ## Dissemination of this information or reproduction of this material ##
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-- ## is strictly forbidden unless prior written permission is obtained ##
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-- ## from Casual Bananas ##
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-- ## ##
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-- ## _________________________ ##
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-- ## ##
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-- ## ##
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-- ## Casual Bananas is registered with the "Kamer van Koophandel" (Dutch ##
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-- ## chamber of commerce) in The Netherlands. ##
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-- ## ##
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-- ## Company (KVK) number : 59449837 ##
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-- ## Email : info@casualbananas.com ##
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-- ## ##
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-- ## ##
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-- ####################################################################################
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AddCSLuaFile()
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SWEP.PrintName = "M4A1"
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SWEP.Slot = 1
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SWEP.SlotPos = 1
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SWEP.HoldType = "ar2"
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SWEP.Base = "weapon_jb_base"
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SWEP.Category = "Jailbreak Weapons"
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SWEP.Spawnable = true
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SWEP.AdminSpawnable = true
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SWEP.ViewModel = "models/weapons/cstrike/c_rif_m4a1.mdl"
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SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl"
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SWEP.Weight = 3
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SWEP.AutoSwitchTo = true
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SWEP.AutoSwitchFrom = false
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SWEP.Primary.Sound = Sound("Weapon_M4A1.Single")
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SWEP.Primary.Recoil = 1
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SWEP.Primary.Damage = 30
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Cone = 0.02
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SWEP.Primary.ClipSize = 30
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SWEP.Primary.Delay = 0.15
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SWEP.Primary.DefaultClip = 60
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SWEP.Primary.Automatic = true
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SWEP.Primary.ShootConeAdd = 0.0065;
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SWEP.Primary.Ammo = "smg1"
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SWEP.FakeIronSights = true;
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SWEP.Positions = {};
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SWEP.Positions[1] = {pos = Vector(0,0,0), ang = Vector(0,0,0)};
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SWEP.Positions[2] = {pos = Vector(-7.881, -1.181, 0.239), ang = Vector(2.799, -1.4, -4.6)};
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SWEP.Positions[3] = {pos = Vector(6.534, -9, 0.708), ang = Vector(0,70,0)};
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