Initial Commit
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50
gamemode/core/sv_entity.lua
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50
gamemode/core/sv_entity.lua
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-- ####################################################################################
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-- ## ##
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-- ## ##
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-- ## CASUAL BANANAS CONFIDENTIAL ##
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-- ## ##
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-- ## __________________________ ##
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-- ## ##
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-- ## ##
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-- ## Copyright 2014 (c) Casual Bananas ##
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-- ## All Rights Reserved. ##
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-- ## ##
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-- ## NOTICE: All information contained herein is, and remains ##
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-- ## the property of Casual Bananas. The intellectual and technical ##
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-- ## concepts contained herein are proprietary to Casual Bananas and may be ##
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-- ## covered by U.S. and Foreign Patents, patents in process, and are ##
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-- ## protected by trade secret or copyright law. ##
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-- ## Dissemination of this information or reproduction of this material ##
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-- ## is strictly forbidden unless prior written permission is obtained ##
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-- ## from Casual Bananas ##
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-- ## ##
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-- ## _________________________ ##
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-- ## ##
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-- ## ##
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-- ## Casual Bananas is registered with the "Kamer van Koophandel" (Dutch ##
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-- ## chamber of commerce) in The Netherlands. ##
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-- ## ##
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-- ## Company (KVK) number : 59449837 ##
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-- ## Email : info@casualbananas.com ##
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-- ## ##
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-- ## ##
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-- ####################################################################################
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hook.Add( "OnEntityCreated", "JB.OnEntityCreated.InvalidateDefaultWeapons", function( entity )
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if string.lower( string.Left( entity:GetClass(), 6 ) ) == "weapon" or entity:IsWeapon() then
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timer.Simple( 0, function()
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if not IsValid( entity ) then return end
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entity.IsDropped = true;
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entity.BeingPickedUp = false;
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local object = entity:GetPhysicsObject();
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if object and IsValid( object ) then
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object:EnableGravity( true );
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object:EnableMotion( true );
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object:Wake();
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end
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end)
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end
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end)
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