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gamemode/util/cl_draw_extended.lua
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82
gamemode/util/cl_draw_extended.lua
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-- ####################################################################################
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-- ## ##
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-- ## ##
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-- ## CASUAL BANANAS CONFIDENTIAL ##
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-- ## ##
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-- ## __________________________ ##
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-- ## ##
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-- ## ##
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-- ## Copyright 2014 (c) Casual Bananas ##
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-- ## All Rights Reserved. ##
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-- ## ##
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-- ## NOTICE: All information contained herein is, and remains ##
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-- ## the property of Casual Bananas. The intellectual and technical ##
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-- ## concepts contained herein are proprietary to Casual Bananas and may be ##
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-- ## covered by U.S. and Foreign Patents, patents in process, and are ##
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-- ## protected by trade secret or copyright law. ##
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-- ## Dissemination of this information or reproduction of this material ##
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-- ## is strictly forbidden unless prior written permission is obtained ##
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-- ## from Casual Bananas ##
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-- ## ##
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-- ## _________________________ ##
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-- ## ##
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-- ## ##
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-- ## Casual Bananas is registered with the "Kamer van Koophandel" (Dutch ##
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-- ## chamber of commerce) in The Netherlands. ##
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-- ## ##
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-- ## Company (KVK) number : 59449837 ##
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-- ## Email : info@casualbananas.com ##
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-- ## ##
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-- ## ##
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-- ####################################################################################
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/*
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drawSimpleShadowText
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draws a text with a shadow font under it.
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*/
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// we will probably call this many times each frame, so let's localize a bit
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local getTextSize = surface.GetTextSize;
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local setTextPos = surface.SetTextPos;
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local setTextColor = surface.SetTextColor;
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local setFont = surface.SetFont;
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local drawText = surface.DrawText;
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local ceil = math.ceil;
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local w,h;
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// actual function
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function JB.Util.drawSimpleShadowText(text,font,x,y,color,xalign,yalign,passes)
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if not font or not x or not y or not color or not xalign or not yalign then return end
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passes=passes or 2;
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text = tostring( text )
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setFont(font.."Shadow");
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w,h = getTextSize( text )
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if (xalign == TEXT_ALIGN_CENTER) then
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x = x - w/2
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elseif (xalign == TEXT_ALIGN_RIGHT) then
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x = x - w
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end
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if (yalign == TEXT_ALIGN_CENTER) then
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y = y - h/2
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elseif ( yalign == TEXT_ALIGN_BOTTOM ) then
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y = y - h
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end
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setTextColor( 0,0,0,color.a )
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for i=1,passes do
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setTextPos( ceil( x ), ceil( y ) );
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drawText(text)
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end
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setFont(font);
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setTextPos( ceil( x ), ceil( y ) );
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setTextColor( color.r, color.g, color.b, color.a )
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drawText(text)
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return w, h
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end
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