-- #################################################################################### -- ## ## -- ## ## -- ## CASUAL BANANAS CONFIDENTIAL ## -- ## ## -- ## __________________________ ## -- ## ## -- ## ## -- ## Copyright 2014 (c) Casual Bananas ## -- ## All Rights Reserved. ## -- ## ## -- ## NOTICE: All information contained herein is, and remains ## -- ## the property of Casual Bananas. The intellectual and technical ## -- ## concepts contained herein are proprietary to Casual Bananas and may be ## -- ## covered by U.S. and Foreign Patents, patents in process, and are ## -- ## protected by trade secret or copyright law. ## -- ## Dissemination of this information or reproduction of this material ## -- ## is strictly forbidden unless prior written permission is obtained ## -- ## from Casual Bananas ## -- ## ## -- ## _________________________ ## -- ## ## -- ## ## -- ## Casual Bananas is registered with the "Kamer van Koophandel" (Dutch ## -- ## chamber of commerce) in The Netherlands. ## -- ## ## -- ## Company (KVK) number : 59449837 ## -- ## Email : info@casualbananas.com ## -- ## ## -- ## ## -- #################################################################################### AddCSLuaFile() SWEP.PrintName = "Galil" SWEP.Slot = 1 SWEP.SlotPos = 1 SWEP.HoldType = "ar2" SWEP.Base = "weapon_jb_base" SWEP.Category = "Jailbreak Weapons" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/cstrike/c_rif_galil.mdl" SWEP.WorldModel = "models/weapons/w_rif_galil.mdl" SWEP.Weight = 5 SWEP.AutoSwitchTo = true SWEP.AutoSwitchFrom = false SWEP.Primary.Sound = Sound( "Weapon_Galil.Single" ) SWEP.Primary.Recoil = 0.5 SWEP.Primary.Damage = 25 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.03 SWEP.Primary.ClipSize = 35 SWEP.Primary.Delay = 0.1 SWEP.Primary.DefaultClip = 90 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "smg1" SWEP.Positions = {}; SWEP.Positions[1] = {pos = Vector(0,0,0), ang = Vector(0,0,0)}; SWEP.Positions[2] = {pos = Vector(-6.361, -12.801, 2.519), ang = Vector(0,0,0)}; SWEP.Positions[3] = {pos = Vector(6.534, -6, 0.708), ang = Vector(0,70,0)};