-- #################################################################################### -- ## ## -- ## ## -- ## CASUAL BANANAS CONFIDENTIAL ## -- ## ## -- ## __________________________ ## -- ## ## -- ## ## -- ## Copyright 2014 (c) Casual Bananas ## -- ## All Rights Reserved. ## -- ## ## -- ## NOTICE: All information contained herein is, and remains ## -- ## the property of Casual Bananas. The intellectual and technical ## -- ## concepts contained herein are proprietary to Casual Bananas and may be ## -- ## covered by U.S. and Foreign Patents, patents in process, and are ## -- ## protected by trade secret or copyright law. ## -- ## Dissemination of this information or reproduction of this material ## -- ## is strictly forbidden unless prior written permission is obtained ## -- ## from Casual Bananas ## -- ## ## -- ## _________________________ ## -- ## ## -- ## ## -- ## Casual Bananas is registered with the "Kamer van Koophandel" (Dutch ## -- ## chamber of commerce) in The Netherlands. ## -- ## ## -- ## Company (KVK) number : 59449837 ## -- ## Email : info@casualbananas.com ## -- ## ## -- ## ## -- #################################################################################### DEFINE_BASECLASS( "player_default" ) local PLAYER = {} PLAYER.DisplayName = "Guard" PLAYER.WalkSpeed = 260 PLAYER.RunSpeed = 325 PLAYER.CrouchedWalkSpeed = 0.4 PLAYER.DuckSpeed = 0.3 PLAYER.UnDuckSpeed = 0.3 PLAYER.JumpPower = 200 PLAYER.CanUseFlashlight = true PLAYER.MaxHealth = 100 PLAYER.StartHealth = 100 PLAYER.StartArmor = 50 PLAYER.DropWeaponOnDie = true PLAYER.AvoidPlayers = false function PLAYER:Spawn() self.Player:SetPlayerColor(Vector(.6,.9,1)); self.Player:SetWeaponColor(Vector(.6,.9,1)); end local randomGuardSidearms = {"weapon_jb_deagle","weapon_jb_usp","weapon_jb_fiveseven"}; local randomGuardPrimary = {"weapon_jb_ak47","weapon_jb_aug","weapon_jb_galil","weapon_jb_m4a1","weapon_jb_mac10","weapon_jb_mp5navy","weapon_jb_p90","weapon_jb_scout","weapon_jb_sg552","weapon_jb_ump"}; function PLAYER:Loadout() self.Player:Give("weapon_jb_fists"); self.Player:Give( table.Random( randomGuardSidearms ) ) self.Player:Give( table.Random( randomGuardPrimary ) ); self.Player:GiveAmmo( 255, "Pistol", true ) self.Player:GiveAmmo( 512, "SMG1", true ) end function PLAYER:SetupDataTables() self.Player:NetworkVar( "Bool", 1, "InGuardZone" ); end util.PrecacheModel( "models/player/police.mdl" ) function PLAYER:SetModel() self.Player:SetModel( "models/player/police.mdl" ) end player_manager.RegisterClass( "player_guard", PLAYER, "player_default" )