-- #################################################################################### -- ## ## -- ## ## -- ## CASUAL BANANAS CONFIDENTIAL ## -- ## ## -- ## __________________________ ## -- ## ## -- ## ## -- ## Copyright 2014 (c) Casual Bananas ## -- ## All Rights Reserved. ## -- ## ## -- ## NOTICE: All information contained herein is, and remains ## -- ## the property of Casual Bananas. The intellectual and technical ## -- ## concepts contained herein are proprietary to Casual Bananas and may be ## -- ## covered by U.S. and Foreign Patents, patents in process, and are ## -- ## protected by trade secret or copyright law. ## -- ## Dissemination of this information or reproduction of this material ## -- ## is strictly forbidden unless prior written permission is obtained ## -- ## from Casual Bananas ## -- ## ## -- ## _________________________ ## -- ## ## -- ## ## -- ## Casual Bananas is registered with the "Kamer van Koophandel" (Dutch ## -- ## chamber of commerce) in The Netherlands. ## -- ## ## -- ## Company (KVK) number : 59449837 ## -- ## Email : info@casualbananas.com ## -- ## ## -- ## ## -- #################################################################################### TEAM_GUARD = 2; TEAM_PRISONER = 1; JB.Gamemode.CreateTeams = function() team.SetUp( TEAM_GUARD, "Guards", JB.Color["#0066FF"] ) team.SetUp( TEAM_PRISONER, "Prisoners", JB.Color["#E31100"] ) team.SetSpawnPoint( TEAM_GUARD,"info_player_counterterrorist" ); team.SetSpawnPoint( TEAM_PRISONER,"info_player_terrorist" ); team.SetSpawnPoint( TEAM_SPECTATOR, "worldspawn" ) end -- Utility functions function JB:GetGuardsAllowed() if #team.GetPlayers(TEAM_GUARD) <= 0 then return 1; end return math.ceil((#team.GetPlayers(TEAM_GUARD) + #team.GetPlayers(TEAM_PRISONER)) * (tonumber(JB.Config.guardsAllowed)/100)); end function JB:BalanceTeams() if ( #team.GetPlayers(TEAM_GUARD) + #team.GetPlayers(TEAM_PRISONER) ) <= 1 then return end local balls = {}; if #team.GetPlayers(TEAM_GUARD) > JB:GetGuardsAllowed() then for i=1, (#team.GetPlayers(TEAM_GUARD) - JB:GetGuardsAllowed()) do local ply = table.Random(team.GetPlayers(TEAM_GUARD)); if IsValid(ply) then ply:SetTeam(TEAM_PRISONER); ply:ChatPrint("You were moved to Prisoners to make the game more fair."); balls[#balls+1] = ply; end end end return balls; end local count; function JB:AliveGuards() count=0; for _,v in pairs(team.GetPlayers(TEAM_GUARD))do if v:Alive() then count = count+1; end end return count; end function JB:AlivePrisoners() count=0; for _,v in pairs(team.GetPlayers(TEAM_PRISONER))do if v:Alive() then count = count+1; end end return count; end --Useless gooks function GM:PlayerJoinTeam() return false end function GM:PlayerRequestTeam() return false end