-- #################################################################################### -- ## ## -- ## ## -- ## CASUAL BANANAS CONFIDENTIAL ## -- ## ## -- ## __________________________ ## -- ## ## -- ## ## -- ## Copyright 2014 (c) Casual Bananas ## -- ## All Rights Reserved. ## -- ## ## -- ## NOTICE: All information contained herein is, and remains ## -- ## the property of Casual Bananas. The intellectual and technical ## -- ## concepts contained herein are proprietary to Casual Bananas and may be ## -- ## covered by U.S. and Foreign Patents, patents in process, and are ## -- ## protected by trade secret or copyright law. ## -- ## Dissemination of this information or reproduction of this material ## -- ## is strictly forbidden unless prior written permission is obtained ## -- ## from Casual Bananas ## -- ## ## -- ## _________________________ ## -- ## ## -- ## ## -- ## Casual Bananas is registered with the "Kamer van Koophandel" (Dutch ## -- ## chamber of commerce) in The Netherlands. ## -- ## ## -- ## Company (KVK) number : 59449837 ## -- ## Email : info@casualbananas.com ## -- ## ## -- ## ## -- #################################################################################### local LR = JB.CLASS_LR(); LR:SetName("No-Scope Battle"); LR:SetDescription("The guard and the prisoner both get a sniper rifle, which they may use to kill each other. The catch: no aiming through the scope allowed."); LR:SetStartCallback(function(prisoner,guard) for _,ply in ipairs{prisoner,guard} do ply:StripWeapons(); ply:Give("weapon_jb_scout"); ply:GiveAmmo(899,"SMG1"); ply:SetHealth(100); ply:SetArmor(0); end end) LR:SetIcon(Material("icon16/flag_red.png")) local this = LR(); hook.Add("PlayerBindPress", "JB.PlayerBindPress.LR.NoScopeBattle", function(pl, bind, pressed) // Not the safest way, but it requires the least amount of touching code outside of this file (without using nasty hacky methods) if JB.LastRequest == this and table.HasValue(JB.LastRequestPlayers,pl) and string.find( bind,"+attack2" ) then return true; end end)