Files
jailbreakplusplus/entities/weapons/weapon_jb_usp.lua
2026-01-04 18:21:33 -06:00

69 lines
3.6 KiB
Lua

-- ####################################################################################
-- ## ##
-- ## ##
-- ## CASUAL BANANAS CONFIDENTIAL ##
-- ## ##
-- ## __________________________ ##
-- ## ##
-- ## ##
-- ## Copyright 2014 (c) Casual Bananas ##
-- ## All Rights Reserved. ##
-- ## ##
-- ## NOTICE: All information contained herein is, and remains ##
-- ## the property of Casual Bananas. The intellectual and technical ##
-- ## concepts contained herein are proprietary to Casual Bananas and may be ##
-- ## covered by U.S. and Foreign Patents, patents in process, and are ##
-- ## protected by trade secret or copyright law. ##
-- ## Dissemination of this information or reproduction of this material ##
-- ## is strictly forbidden unless prior written permission is obtained ##
-- ## from Casual Bananas ##
-- ## ##
-- ## _________________________ ##
-- ## ##
-- ## ##
-- ## Casual Bananas is registered with the "Kamer van Koophandel" (Dutch ##
-- ## chamber of commerce) in The Netherlands. ##
-- ## ##
-- ## Company (KVK) number : 59449837 ##
-- ## Email : info@casualbananas.com ##
-- ## ##
-- ## ##
-- ####################################################################################
AddCSLuaFile()
SWEP.PrintName = "H&K USP"
SWEP.Slot = 2
SWEP.SlotPos = 1
SWEP.HoldType = "revolver"
SWEP.Base = "weapon_jb_base"
SWEP.Category = "Jailbreak Weapons"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.ViewModel = "models/weapons/cstrike/c_pist_usp.mdl"
SWEP.WorldModel = "models/weapons/w_pist_usp.mdl"
SWEP.Weight = 1
SWEP.AutoSwitchTo = true
SWEP.AutoSwitchFrom = false
SWEP.Primary.Sound = Sound("Weapon_USP.Single")
SWEP.Primary.Recoil = 0.1
SWEP.Primary.Damage = 20
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.02
SWEP.Primary.ClipSize = 12
SWEP.Primary.Delay = 0.05
SWEP.Primary.DefaultClip = 36
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "pistol"
SWEP.Positions = {};
SWEP.Positions[1] = {pos = Vector(0,0,0), ang = Vector(0,0,0)};
SWEP.Positions[2] = {pos = Vector(-5.881, -7.481, 2.64), ang = Vector(0.1, 0.1, 0)};
SWEP.Positions[3] = {pos = Vector(0.079, -15.355, -20), ang = Vector(70, 0, 0)};